2.3.5
Basic zero system (BZS)
Basic zero system (BZS)
The basic zero system (BZS) is the basic coordinate system with a basic offset.
Figure 2-18
Basic offset
The basic offset describes the coordinate transformation between BCS and BZS. It can be
used, for example, to define the palette window zero.
The basic offset comprises:
• Zero offset external
• DRF offset
• Superimposed motion
• Chained system frames
• Chained basic frames
Basic logic functions: Axes, coordinate systems, frames (K2)
Function Manual, 11/2006, 6FC5397-0BP10-2BA0
Basic offset between BCS and BZS
Detailed description
2.3 Coordinate systems
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