Sony DFS-700 Service Manual page 27

Dme switcher, digital/analog input board, analog composite input board, digital multi effects board, 3d video mapping effects board
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Selecting Images
Background Image and Foreground Image
Background and foreground in a transition effect
In a transition from one image to another, the old image is referred to as
the "background image". The new image, which replaces the old image, is
referred to as the "foreground image".
When a transition completes, the background image and foreground image
are interchanged.
B: background image
B
Background and foreground in an animation effect
In an animation effect, in which an effect pattern is inserted in the image or
moved about on the image, the background image is the background to the
effect, and the inserted effect is referred to as the "foreground image".
When an animation effect completes, the background image and
foreground image are not interchanged.
B: background image
3-12
Chapter 3 Basic Operation
F: foreground image
F
B
F
Example transition effect: wipe
F: foreground image
B
B
F
Example animation effect: picture-in-picture
Selecting the background image and foreground image
As the background image and foreground image you can select any of the
video signals connected to the VIDEO INPUT 1 to 8 connectors of the
processor unit (corresponding to BACKGROUND/FOREGROUND bus
buttons 1 to 8), a freeze frame stored in the frame memory (MEMORY
button), or internal pattern signal (INT VIDEO button).
EDITOR
SET UP
SHIFT
1
AUXILIARY
BLACK
BACKGROUND
BLACK
FOREGROUND
BLACK
2
1
To select the background image, press one of BACKGROUND bus
buttons 1 to 8.
The pressed button lights red.
2
To select the foreground image, press one of FOREGROUND bus
buttons 1 to 8.
The pressed button lights amber.
Program output and lit button colors
The BACKGROUND bus buttons and FOREGROUND bus buttons light
in two colors, depending on whether or not the corresponding image is
present in the current program monitor output (on a video monitor
connected to the PGM OUT connector).
• A button lights red when the image is present in the program monitor
output.
• A button lights amber when the image is not present in the program
monitor output.
USER PGM
SNAP SHOT
1
TITLE
2
DSK
EDGE
STATUS EDIT
LUM
LUM
LUM
TRAIL
SHADOW
GPI
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
MASK
MASK
MASK
SOFT
RECALL
CCR
LIGHTING
MATTES
BORDER
PATTERN
PAGE
F1
F2
F3
F4
F5
HOLD
LOCATION
ADJ
INPUT
EFFECT
DSK
TRANS RATE
PATTERN NUMBER
FTB
SET
SET
CCR
TITLE 1
TITLE 2
DSK
SUPER BG FRGD 2 MEMORY
FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT
DIRECT
DSK PVW
SOURCE
SOURCE
FILL
RECALL
PATTERN
LAST X
FADE
TO
7
8
9
INS
BLACK
1
2
3
4
5
6
7
8
MEMORY
INT
TITLE
VIDEO
4
5
6
DEL
1
2
3
4
5
6
7
8
INT
CUT
MEMORY
VIDEO
P IN P
DSK
1
2
3
RST
DOWN
UP
ENTER
0
INT
AUTO
1
2
3
4
5
6
7
8
MEMORY
VIDEO
TRANS
PATTERN/KEY PAD
Chapter 3 Basic Operation
3-13

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