Voice Pattern And User Pattern Banks - Yamaha AN1x Owner's Manual

Control synthesizer analog physical modeling
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Voice Pattern And
User Pattern Banks
In addition to the voice-related data stored in a voice
memory location, each voice has "Voice Pattern" data for
a single Step Sequencer pattern. Since there are 128
voices in memory, the collection of 128 patterns as stored
in the voices is called the Voice Pattern bank. In addition
to the Voice Pattern bank, there is a separate bank of 128
"User Patterns" called the User Pattern bank.
The Voice and User Patterns can be played from the
keyboard in a variety of ways, depending on the
Keyboard Mode setting in the VOICE ARPEGGIO/SEQ
menu. The individual Keyboard Mode settings are
explained on page 41, but first let's take a look at the two
main methods of Step Sequencer play—Single Pattern Play
and Pattern Select Play—and see what's happening inside
the AN1x's memory structure as you select, edit and store
patterns.
Single Pattern Play
During Single Pattern Play, you can play a single Step
Sequencer pattern from the keyboard. For Single
Pattern Play, the Keyboard Mode parameter (VOICE
ARPEGGIO/SEQ menu) must be set to either "norm" or
"shift&norm".
As the Single Pattern Play diagram illustrates, when
you select a voice with the PROGRAM CHANGE
keypad, Voice Pattern data is loaded into the Voice
Pattern edit buffer.
SINGLE PATTERN PLAY
Voice Bank
Voice Patterns (128)
Voice Pattern Edit Buffer
(Pattern loaded into the Voice Pattern edit buffer will be played)
When you press a key on the keyboard, you are
tiggering the Voice Pattern stored with the voice,
located in the buffer. You can set the [EDIT ROTARY]
switch to the VOICE EDIT SETUP menu and press Bank
[UP/DOWN] to select either the Voice or User Pattern
bank, and every time you press No [UP/DOWN] to
select a pattern number, that pattern will load into the
Voice Pattern edit buffer.
User Bank
User Patterns (128)
All editing of the pattern will of course be taking place
in the buffer. If you want, you can use SEQ Store
[UP/DOWN] to store the edited pattern to any User
Pattern bank memory (1 - 128). If you perform a Voice
Store operation, the edited voice will become the new
Voice Pattern for the voice.
Pattern Select Play
During Pattern Select Play, you can trigger more than
one Step Sequencer pattern from the keyboard. Each
pattern is assigned to a different key. For Pattern Select
Play, the Keyboard Mode parameter (VOICE
ARPEGGIO/SEQ menu) must be set to either
"sel&norm" or "sel&shift".
As the Pattern Play Select diagram illustrates, when you
select a voice with the PROGRAM CHANGE keypad,
Voice Pattern data is loaded into the Voice Pattern edit
buffer, and all 128 User Patterns are loaded into the
User Pattern Edit buffer.
PATTERN SELECT PLAY
Voice Bank
Voice Patterns (128)
Voice Pattern
Edit Buffer
C 1 to Split Point
C1
Pressing different keys on the keyboard will "select"
different patterns, and C1 will always play the Voice
Pattern for the current voice. C#1 and above will select
and trigger different User Patterns in ascending order
across the Key Code (keyboard notes) up to the Split
Point, based on which User Pattern number is assigned
to C#1. If you set the [EDIT ROTARY] switch to the SEQ
EDIT/SETUP menu and press (Pattern) No [UP/DOWN]
once, the pattern number will appear in the LCD each
time you press the corresponding key.
39
User Bank
User Patterns (128)
User Pattern
Edit Buffer (128)
SPLIT POINT

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