Yamaha 501 Data List page 44

Data list
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Effect Type List / Liste der Effekttypen / Liste des types d'effet / Lista de tipos de efecto
DSP1 – 9 Block
LCD Block Name
DSP1
DSP2
DSP3
DSP4
DSP5*
DSP6*
DSP7*
DSP8*
DSP9*
* DSP 5 – 9 are available on the CVP-509 only.
Category
Type
REVERB
HALL1
HALL2
HALL3
HALL4
HALL5
HALL M
HALL L
ATMO HALL
ACOSTIC ROOM (Acoustic Room)
DRUMS ROOM
PERC ROOM (Percussion Room)
ROOM1
ROOM2
ROOM3
ROOM4
ROOM5
ROOM6
ROOM7
ROOM S
ROOM M
ROOM L
STAGE1
STAGE2
STAGE3
STAGE4
PLATE1
PLATE2
PLATE3
GM PLATE
*1 TUNNEL
*1 CANYON
*1 BASEMENT
*1 WHITE ROOM
DELAY
DELAY LCR1
DELAY LCR2
DELAY LR
ECHO
CROSS DELAY1
CROSS DELAY2
TEMPO DELAY1
TEMPO DELAY2
TEMPO ECHO
TEMPO CROSS1
TEMPO CROSS2
TEMPO CROSS3
TEMPO CROSS4
ER/KARAOKE
KARAOKE1
KARAOKE2
KARAOKE3
*1 ER1
*1 ER2
*1 GATE REVERB
*1 REVERS GATE
CHORUS
CHORUS1
CHORUS2
CHORUS3
CHORUS4
CHORUS5
CHORUS6
CHORUS7
CHORUS8
CHORUS FAST
CHORUS LITE
GM CHORUS1
GM CHORUS2
GM CHORUS3
GM CHORUS4
FB CHORUS
CELESTE1
CELESTE2
SYMPHONIC1
SYMPHONIC2
44
CVP-509/505/503/501 Data List
XG Block Name
XG Variation Block
XG Insertion1 Block
XG Insertion2 Block
XG Insertion3 Block
XG Insertion4 Block
XG Insertion5 Block
XG Insertion6 Block (only for MIC)
XG Insertion7 Block (only for Style)
XG Insertion8 Block (only for Style)
Description
Reverb simulating the acoustics of a hall.
A unique long reverb with atmosphere.
Reverb simulating the acoustics of a room. Standard setting.
Reverb simulating the acoustics of a room. For drums sound.
Reverb simulating the acoustics of a room. For percussions sound.
Reverb simulating the acoustics of a room.
Reverb suitable for a solo instrument.
Reverb simulating a plate reverb unit.
Simulates a cylindrical space expanding to left and right.
A hypothetical acoustic space which extends without limit.
A bit of initial delay followed by reverb with a unique resonance.
A unique short reverb with a bit of initial delay.
Produces three delayed sounds: L, R and C (center).
Produces two delayed sounds: L and R. Two feedback delays are provided.
Two delayed sounds (L and R), and independent feedback delays for L and R.
The feedback of the two delayed sounds is crossed.
Tempo-synchronized delay.
Tempo-synchronized echo.
Tempo-synchronized cross delay.
Echo for karaoke.
This effect isolates only the early reflection components of the reverb.
Simulation of gated reverb.
Simulation of gated reverb played back in reverse.
Conventional chorus program with rich, warm chorusing.
A 3-phase LFO adds modulation and spaciousness to the sound.
Adds more stages to the modulation of Celeste.
MSB
LSB
1
0
1
16
1
17
1
18
1
1
1
6
1
7
1
23
2
20
2
21
2
22
2
16
2
17
2
18
2
19
2
0
2
1
2
2
2
5
2
6
2
7
3
16
3
17
3
0
3
1
4
16
4
17
4
0
4
7
17
0
18
0
19
0
16
0
5
16
5
0
6
0
7
0
8
0
8
16
21
0
21
16
21
8
22
0
22
16
22
17
22
18
20
0
20
1
20
2
9
0
9
1
10
0
11
0
66
17
66
8
66
16
66
1
65
2
65
0
65
1
65
8
65
16
65
17
65
3
65
4
65
5
65
6
65
7
66
0
66
2
68
16
68
0

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